| MonoTouch Sample - Sample Code for Celeb Spot feature of MIX10 MonoTouch App
Members of the MonoTouch team and the community created the Mix10 App and Miguel just tweeted that the source for the Celeb Spot feature is available via github. This entry links to that sample so that others can learn from it.
source: gist.github.com
|
| MonoTouch Sample - Port of PageDemo from "iPhone SDK Application Development" book
Another MonoTouch example ported from the "iPhone SDK Application Development" book. This time it is the port of PageDemo (variant with selectors) by @hodzanassredin.
source: pastie.org
|
| MonoTouch Sample - Updating the splash screen by capturing the current app screen on exit
Hi everyone,
This little sample saves the current screen of the application on exit, and use it as splashscreen when the application is started back up again.
Apple endorses to create a snapshot of the application and use it as splashscreen (so the UI gives feedback while initializing the application), but to give a nicer touch to the process i decided to code this programmatically.
Enjoy!
source: blog.codeware-consultancy.com
|
| MonoTouch Sample - Port of SourceReader from "iPhone SDK Application Development" book
This is a quick sample put on pastie by @hodzanassredin (twitter)that is a port of the SourceReader example from the book: iPhone SDK Application Development
source: pastie.org
|
| MonoTouch Sample - BabySmash for the iPhone built with MonoTouch - iBabySmash
Scott Hanselman has an application called BabySmash that comes in very useful if you have young children. During presentations he has shown BabySmash on a number of devices (BabySmash is available on codeplex: http://www.codeplex.com/babysmash).
Mike Bluestein has now made a BabySmash for the iPhone and dubbed it iBabySmash :) and best of all he has made the source available on github: http://github.com/mikebluestein/iBabySmash. From his blog post:
The example shows how to generate various geometric...
source: mikebluestein.wordpress.com
|
| MonoTouch Sample - Code for the first MonoTouch Book (ebook) Building iPhone and iPod touch Applications for the .NET/C# Developer with MonoTouch
The first book about MonoTouch has now been out for a few months and people have been asking where they can get the code to go alongside the ebook. Today Wally (Wallace B. McClure the author) tweeted the link so people could download it.
source: www.wrox.com
|
| MonoTouch Website - Monotouch tips and snippets
Monotouch tips and snippets from a Windows .NET developer relatively new to iPhone development.
source: www.shrinkrays.net
|
| MonoTouch Sample - Custom UIAlertView with Progressbar or ActivityIndicator
Today i was playing around creating a some custom loading indicators using the UIAlertView control. After being quite unsatisfied with the content found on the web, i decided to rollup my own custom control in order to simplify the implementation. This implementation makes use of the this.InvokeOnMainThread function, so the UIView is redrawn properly.
source: blog.codeware-consultancy.com
|
| MonoTouch Sample - Paging controllers with MonoTouch
I have just pushed a new control into my open source collection of MonoTouch controls, called PagedViewController.
I created this control during the development of my new iPhone application, Cracklytics (available soon in the AppStore, recommended!) mainly to simplify the usage of the UIScrollView to make applications that use pagination, such as the Apple’s Weather app.
Usage of the control is quite simple. All you need to do is create a new object of type PagedViewCo...
source: escoz.com
|
| MonoTouch Sample - Drawing custom progress bars
Ruben has a second MonoTouch post where he creates a simple MonoTouch app that demonstrates how to use Quartz2D to draw custom progress bars. You can download the MonoDevelop project.
The app shows how to draw a simple two color progress bar using alpha transparency and a simple two color gradient progress bar. There are sliders that let you control the colors, transparency level, and progress percentage. The code uses the CGBitmapContext class to create an image and loads it into UIImageView.
source: rlopezxl.wordpress.com
|




