MonoTouch.Info - Entries tagged with UIKit
UIKit physics with #Monotouch and #Farseer 3.0 - Video 2
Video 2 of UIKit physics with #Monotouch and #Farseer 3.0 coming soon. Stay tuned. http://bit.ly/c2fOd0
source: bit.ly
UIKit physics with #Monotouch and #Farseer 3.0
UIKit physics with #Monotouch and #Farseer 3.0 coming soon to my blog. Stay tuned. http://bit.ly/9sImZK
source: bit.ly
MonoTouch Article - TapkuLibrary’s LoadingHUDView control ported to MonoTouch
I have just pushed to github a port of the great TapkuLibrary’s LoadingHUDVIew control to MonoTouch. You can find the C# LoadingHUDView implementation here, or just download the entire solution to see the control working.
source: escoz.com
MonoTouch Article - Editing Decimal Numbers with UITextField control with MonoTouch
Here’s another control I created while developing an iphone app for a client: UIDecimalField. The new control inherits from the UITextField control, and allows the user to edit decimal values using the NumberPad keyboard, instead of the nor...
source: escoz.com
Monotouch Article - Tip: Inherit UIViews ALL the time!
Inheriting from UIView (or UIScrollView), is a much better way of creating views for your application. Interface Builder can still be used to design the UI, while the coding of the behavior can be done in MonoDevelop. Doing this will make the code much cleaner, by allowing you to separate different concerns across different classe: ui-related functions, like formatting of the text or the selection of the background color can be done in the View class, while definition of what’s loaded, and calling web se...
source: escoz.com
iPhone Book - Programming the iPhone User Experience
Just started reading this book (171 pages) and so far it looks like a good choice for a MonoTouch developer new to iPhone development. Knowing C# and having MonoTouch will be helpful but there are still things to learn. From the book: "This practical book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create novel iPhone and iPod Touch user experiences. You'll learn how to build applications with Apple's Cocoa To...