| MonoTouch Article - Let’s build a custom UITableViewCell
Another blog post from Simon. This one represents the most detailed MonoTouch article to date. He walks you through the process of creating a project and creating a custom UITableViewCell.
Great job!
source: simon.nureality.ca
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| MonoTouch Video - iPhone game built with XnaTouch and MonoTouch
This is a video of a game built with MonoTouch (.NET for iPhone) and XnaTouch (a XNA implementation for IPhone). This game is a direct port from the game described in the book Beginning XNA 3.0 Game Programming
source: www.youtube.com
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| MonoTouch Sample - MapKit 101
Craig Dunn does another blog post. This time he creates a sample to demonstrate building a mapping app using MonoTouch.
MapKit seems to have the following 'features' which were supposed to be covered by this sample:
Display a map
Change map appearance
Interact with the user's location via GPS
Reverse-geocode a location
Place pins (with popups) on the map
The sample manages to cover four out of five of those, but pin-placement just refused to work (although this should be fixed in an updated beta).
source: conceptdev.blogspot.com
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| MonoTouch Article - Initiate a call with MonoTouch
Craig Dunn writes a blog post about initiating calls with MonoTouch. From the post - Initiating calls, text messages and triggering other applications on the iPhone is a pretty basic requirement for MonoTouch applications. The mechanism is pretty simple - you just need to construct a Url with a specific 'scheme' and call the OpenURL method.
source: conceptdev.blogspot.com
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| MonoTouch Sample - Core Graphics and UIImageView
A blog post by Terry Westley where he shares a sample he created to try out various aspects of Core Graphics. The sample will show drawing some rectangles, a rounded rectangle, applying a gradient, and rotated and centered text.
source: sabonrai.wordpress.com
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| MonoTouch Library - XnaTouch - an implementation of Xna Framework for MonoTouch
XnaTouch is an implementation of the Xna Framework for MonoTouch.
The goal of this framework is to enable you to run Zune XNA games without code changes on an iPhone / iPod Touch. It has been added to codeplex under the Eclipse Public License (EPL). If this is of interest then OpenTk or Mono.XNA may also interest you (it would be good to combine the efforts).
One word of warning was given on the MonoTouch mailing list stating that until it can be confirmed how the code was created it may be wise to not...
source: xnatouch.codeplex.com
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| MonoTouch Video - Hello MonoTouch
This is a blog post by Simon that serves as an introduction to MonoTouch. It includes a Video showing the creation of a simple App which is useful if you are new to MonoTouch.
source: simon.nureality.ca
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| MonoTouch Video - MonoTouch meet UITableView
A blog post by Simon where he shows you how to build an app with a UITableView. This is the most common control most applications make use of so it is great to have an introductory video to help you get started.
source: simon.nureality.ca
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| MonoTouch Video - MonoTouch doing some rich OpenGL graphics and animations
A blog post from Simon showcasing something another MonoTouch preview tester has built. It’s from Christian Beaumont from Foundation42 and it’s a pretty cool demo showcasing MonoTouch doing some rich OpenGL graphics and animations.
source: simon.nureality.ca
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| MonoTouch Article - iPhone - Asynch Http Web Request
A blog post by Wallace B. McClure takes some .NET code from Visual Studio and builds it with MonoDevelop.
It runs perfectly on the simulator but Wallace points out that running on the simulator doesn't guarantee it will run on a physical iPhone or iPod Touch.
This entry as the title suggests gives an example of using HttpWebRequest.
source: morewally.com
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